HM stands for Hidden Moves. They can be used outside of battle in the appropriate places. They can be taught to more than one Pokemon.
TM stands for Technical Moves. They can only be taught to one Pokemon, thus can only be used once, unlike HM moves.
| Name | Description | Type | Power | Accuracy |
| TM01 Focus Punch | Very powerful attack, hits after two turns. | Fighting | 150 | 100 |
| TM02 Dragon Claw | A powerful Dragon attack, no other effects. | Dragon | 80 | 100 |
| TM03 Water Pulse | Has a 20% chance of causing confusion to the opponent. | Water | 60 | 100 |
| TM04 Calm Mind | Increases Special Attack and Special Defense. | Psychic | --- | --- |
| TM05 Roar | Makes Wild Pokemon run, and if any more Pokemon left causes a trainer's Pokemon to randomly switch. | Normal | --- | 100 |
| TM06 Toxic | Poisons foe, and Poison damage increases every turn. | Poison | --- | 85 |
| TM07 Hail | Hits every Pokemon in battle every turn whose not an Ice-type. | Ice | --- | 100 |
| TM08 Bulk Up | Raises user's Attack and Defense. | Fighting | --- | --- |
| TM09 Bullet Seed | Hits opponent 2-5 times every turn used. | Grass | 20 | 100 |
| TM10 Hidden Power | Power and type varies within the user. | Normal | 70 | 100 |
| TM11 Sunny Day | Lets you use Solar Beam in one turn, and increases Fire attacks. | Fire | --- | --- |
| TM12 Taunt | Forces opponent to only use attacking moves for a few turns. | Dark | --- | 100 |
| TM13 Ice Beam | Has a 10% chance of freezing the opponent. | Ice | 95 | 100 |
| TM14 Blizzard | Has a 10% chance of freezing the opponent. | Ice | 120 | 75 |
| TM15 Hyper Beam | After attacking, user must recharge one turn. | Normal | 150 | 95 |
| TM16 Light Screen | Halves damage from opponent's Special Attacks for 5 turns. | Psychic | --- | --- |
| TM17 Protect | Shields user from foe's attack for 1 turn, will not work if you keep on using it. | Normal | --- | --- |
| TM18 Rain Dance | Raises Water attacks, weakens Fire attacks. | Water | --- | --- |
| TM19 Giga Drain | Attacks opponent and heals by half of the lost HP from previous attack. | Grass | 60 | 100 |
| TM20 Safeguard | Protects user's status to avoid stat changes. | Normal | --- | --- |
| TM21 Frustration | The more the user dislikes you the stronger the attack will be. | Normal | 1-120 | 100 |
| TM22 Solar Beam | Charges 1st turn, and attacks next turn. | Grass | 120 | 100 |
| TM23 Iron Tail | Has a 10% chance of lowering foe's defense. | Steel | 100 | 75 |
| TM24 Thunderbolt | Has a 10% chance of paralyzing foe. | Electric | 95 | 100 |
| TM25 Thunder | Has 30% chance of paralyzing foe. | Electric | 120 | 70 |
| TM26 Earthquake | Can damage opponent that's hiding underground, too. | Ground | 100 | 100 |
| TM27 Return | The more the user likes you, the stronger the attack. | Normal | 1-120 | 100 |
| TM28 Dig | Digs underground 1st turn, attacks 2nd turn. | Ground | 60 | 100 |
| TM29 Psychic | 10% chance of lowering foe's Special Defense. | Psychic | 90 | 100 |
| TM30 Shadow Ball | 10% chance of lowering foe's Special Defense. | Ghost | 80 | 100 |
| TM31 Brick Break | Uneffected by Light Screen, etc. | Fighting | 75 | 100 |
| TM32 Double Team | Increases Evasiveness. | Normal | --- | --- |
| TM33 Reflect | Attack moves from foe are weakened for 5 turns. | Psychic | --- | --- |
| TM34 Shock Wave | Never misses. | Electric | 60 | 100 |
| TM35 Flamethrower | 10% chance of causing the foe a burn. | Fire | 95 | 100 |
| TM36 Sludge Bomb | 10% chance of poisoning foe. | Poison | 95 | 100 |
| TM37 Sandstorm | Damages all Pokemon for 5 turns that are not Steel, Rock, or Ground types. | Rock | 120 | --- |
| TM38 Fire Blast | 10% chance of burning foe. | Fire | 120 | 85 |
| TM39 Rock Tomb | Lowers foe's Speed. | Rock | 50 | 85 |
| TM40 Aerial Ace | Never misses. | Flying | 60 | --- |
| TM41 Torment | Prevents the foe from using moves twice in a row. | | --- | 100 |
| TM42 Facade | Does more damage when user effected by status problem. | Normal | 7- | 100 |
| TM43 Secret Power | Used for Secret Bases outside of battle, and attack varies depending on location. 30% chance of dealing a status problem. | Normal | 70 | 100 |
| TM44 Rest | Heals all HP while asleep. | Psychic | --- | --- |
| TM45 Attract | Makes foe fall in love with user, foe unable to attack 50% of the time. | Normal | --- | --- |
| TM46 Thief | Steals foe's hold item while attacking. | Dark | 40 | 100 |
| TM47 Steel Wing | 10% of increasing user's Defense. | Flying | 70 | 90 |
| TM48 Skill Swap | Switches abilities with opponent. | Psychic | --- | 100 |
| TM49 Snatch | Counters foe's attack. | Dark | --- | 100 |
| TM50 Overheat | User's Special Attack halves every turn this move is used. | Fire | 140 | 90 |