Head forwards and talk to Elora. Carry on down the path and go talk to Moneybags. He'll teach you to headbash if you pay him the sum of 1000 Gems. A bit high, but it's not like you need gems. Headbash the several rocks around here to get gems out of them.
Continue around here gathering gems and smashing rocks. Head into the cave on the right and talk to the Professor. He'll open up a portal for you if you have enough orbs. Head back out and go round to the left this time. Work your way down to below the start, go into the cave with a river coming out of it and pay Moneybags 200 gems to open up the speedway. Go back out and jump into the whirlwind. Head through the door behind Moneybags (smash a rock to open it) and go through this area gathering gems. Head up the steps and go through to Elora. She'll open up the door to Ripto, but there are some gems here so collect them without going in. From the top of the steps glide down to the right.
Walk along the wall to the other end and then jump off to the side and into some water. Swim down into it and through a tunnel.
That should finish off the level now, head to the portal back to Autumn Plains in order to finish it off. Mystic Marsh Once you've done that, head on over to the Mystic Marsh. The portal is located right near the start of the world. Talk to Hydrar the WaterWizard. Then go around collecting gems and killing things. Watch out for the Snailiphants though as they can change from a small tusked snail which you can charge, into a large elephant which you can't, you can flame it though. You should also probably take out the monkey racoon things in the trees, jump to flame them. In the river are some platypus puffer fish, charge into them when they aren't blown up as they hurt. Go into the area past the second bridge and go up the whirlwind. Glide across forwards and onto a series of platforms that wnder the area below. Kll enough things up here to activate the portal, you can kill more though, it's your choice. Work your way round to the place above the waterfall and collect the gems there too, then dive into the water at the high end and kill some more platypus things. Go through the water tunnel and kill some more things again. When you come out, go to the left and talk to Snoozie the WaterWizard.
Go all the way back to where there was a whirlwind and use it. Go round the back of the place you land on and jump down to the ground. Go inside the building there and talk to the Professor.
Once completed, head back to the starting area of the level and use the powerup there to spring up onto the right. Then use a second one to get up to a platform with Basil the Explorer on.
Once you've got all the gems, head on back to Winter Tundra. Cloud Temples The entrance to this level is in the cave near to the start of the world. The Professor will open it for you if you have enough orbs. Talk to Alaric the Wizard. Then go flame the warlock. Wander over the newly formed bridge and wtch out for the things that break out of stone. Also watch out for some attack frogs that spit rocks at you. Head round the path and use the whirlwind to get up. Then follow along to the right and through above where you went previously. Kill the warlock here and the wizard will smash the door down. Head through and glide over to the platform on the left. Kill the warlock here again to get past. Get the gems in this area and go talk to Agent Zero.
Head back to where you broke down a door and go inside. Head to the left and kill everything you can find. Kill another warlock to get the wizard to smash another blockade. Go through where it was and head off to the left. Kill one final warlock and talk to Bartie the Wizard.
Head back to the place where there was a powerup. Talk to Morgen the Wizard.
Head back up in the whirlwind and back up to where the bell was. Glide round the corner on the left and flame the rocket there (you may have to wait for the ice-powerup to run out). Then go collect the last gems of the level from where the unbreakable chest was. Exit. Robotica Farms The portal is located in the area just after the door, on the left-hand side. Go talk to Farmer GreeneBeene. If you want, pick up the yellow corn and fire it at the flying bug, no need though as it is possible to jump and flame it. Further on you'll see a green bug that will start to spin. Charge into it (when it's not spinning) and then headbash it when it's upside down. Carry on through the level, knocking barrels back at those throwing them. When you reach a large seesaw, go up it quickly to jump up onto the platform as otherwise it'll fall too far down for you to reach it. Basically just carry on through the level until you reach Farmer Applebee.
Move along further and then use a seesaw to get past some turning blades of a windmill. Continue along here and jump up to talk to Farmer John.
Jump off to the left and into a whirlwind. Talk to Farmer Barelycorn.
After completion, charge along again all the way till you're in the area where there is an unbreakable chest. Come off the ramp and crash down into the chest to smash it. Once you've got all the gems in the level, off you go home. Metropolis The portal to this little level is located opposite the Robotica Farms one, just inside a cave. The Professor will open it for you if you have enough orbs. Talk to Manager Droid. Then carry on through here until you get to a lift. Headbash it adn you'll be taken downwards. Head through here, take out the cows and pigs. To kill the pigs, charge into them as they advance towards you. In the next area, climb up the short ladder then up the ladder over to the right. Talk to Logisitics Droid.
Go back down and into the green room with a lift. Headbash it to go down. Go through this little tunnel and headbash the next lift as well. Follow the path around to the left and through till you get to a lift. Headbash it. Go talk to Inventor Droid.
She'll carry on talking after.
And again she'll talk some more.
After you've got those orbs, fly around the area and collect all the gems. To get the unbreakable chest that you saw near where you fought the ox, just powerup and then use the lifts to get back to it. Once all the gems are gotted, head back to Winter Tundra to do one final level before the big fight. Canyon Speedway Located underneath the main area, if you haven't already pay Moneybags to open it for you. First fly and flame the mountain goats, take out all eight in a row. Then go for the blue rings. All are next to each other. Next, fly straight upwards and f;lame all the vultures up here. Once all eight are done fly up to the road which the cars are jumping off and charge along the path until you've got them all. Retry and head to the area with the vultures. In the canyon wall you should find Hunter.
With all gems and all orbs collected, head up to Ripto's Arena. Elora will open the door for you so just wander down the corridor. Ripto's Arena The final boss fight of the game. The purpose of this fight is to collect three orbs that Hunter drops and then to use the powerup on Ripto. The last orb you collect denotes what powerup you get. Blue = SuperCharge Red = SuperFlame Green = A crazy super charged green firing thing Once you take care of Ripto to zero health, he'll summon a large metal version of Gulp. Repeat the same way as you did with Ripto on his own. And in his final form, Ripto takes off. You now have a permanent flying version of the superflame. Each time you get close to Ripto fire at him like mad. Once you've destroyed him, it's all over. Ripto is defeated. Watch the end cutscene and credits roll (you can just press Start to skip the credits). Dragon Shores When the game comes back, you'll be in Dragon Shores, standing in front of a large green Gnorc. Don't start attacking it though as not all Gnorcs are evil like Gnasty was. This one's called Gatekeeper Gniles. If you have enough gems and orbs you can go inside. Once in, head to the right and to a door marked 10,000 Gems and 64 Orbs. Go through the powerup in there to get a permanent superflame. Head off to the left from here and talk to Showman Gnick. Either fire the baseball or your superflame at the target and you'll see a creature fall into the water. Repeat until you have three tokens. Go over and talk to Showman Gniles, he's standing next to some steps. A slightly difficult challenge ensues. Pop all 25 of the green ballloons to get a token. Watch out for the turtles on the track as well as other people. For the second time through, there are more paths to go down as well as more dangerous people on the track. Make sure to jump for the high up ones though. Once you get all 50 you get a nice new token. And again, this time equipped with a cannon (note this will not kill other people on the track) head out there. Shoot the large red balloons. A nice easy token next, head over to the love boats and talk to Showman Gnorm. Once you make it out, you get a token. Go over and talk to Showman Gnelson. He'll start you off on shooting challenge. The first is a simple shoot some moving sideways ducks. Second are those creatures from Aquaria Towers (the ones that guarded the buttons) and third are those Eggy lizards from Glimmer. Each time you get a token. This will bring you up to the grand total of ten tokens, so go talk to Showman Gned in the centre of Dragon Shores. He'll let you into the theatre. Go on in and enjoy the show. Amazing, you can replay any of the cutscenes that were played during your journey (not including the start and end level ones). Congratulations, you've just completed Spyro 2: Gateway to Glimmer/Ripto's Rage. Now all you have to do is find those last Skill Points and it's all done. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||