As usual, run around the area you're in and collect all the gems that you can find. Go talk to Moneybags up on a platform near Elora and pay him the 400 Gems he wants. Then, go talk to Elora who should open up a whirlwind for you. Use it to get some more gems, then glide down to the right and land on the wall. Follow it all the way around until you reach the other end. Charge into the cracked wall there.
And now to learn how to climb. Go talk to Moneybags down by the ladder on the left side of the level. Pay him 500 Gems and he'll tell you how to climb. Climb the the ladder he's standing next to and work your way up to the top. Gather the gems up here and go down the steps to the left. Then go talk to the Professor who will open a door for you if you have enough orbs. Carry on down here until you get to Moneybags. Pay him the 400 Gems and walk along the newly opened bridge. Get the gems then head back. Now head along until you get to a place where you can glide down to a platform. Do so. Collect the gems, pay Moneybags the 100 Gems and use the whirlwind to get back to the main area. Now carry on down the corridor all the way to Elora, then head back up to the top of those stairs and charge into the cracked wall there. Go into the whirlwind. Gather all the gems up here and use a second whirlwind to get up even higher. From this point, glide down to the left onto a small platform which is just out from the area you started in.
This should bring your collection of this homeworld to a close. All gems and orbs should now be owned by you. Head to the portal back to Summer Forest near where you paid Moneybags to learn how to climb. You can now finish off the three levels that were uncompleteable before; Summer Forest Home, Glimmer and Sunny Beach. When you've done that, come back to Autumn Plains and continue on. Skelos Badlands The portal here, is directly in front of where you first start in Autumn Plains, right next to the pool of water. Talk to Gronk for no particular reason. Then go save a thing from a flying thing over to the right. Then again, save another thing from a fire thing, charge it to kill it as flaming does nothing to it. Explore the area here and collect all the gems too. Grab one of the rocks that spew up out of the lava, and fire it at the creature standing on top of the large skull with a tunnel it. Collect the bone it drops. Go through the tunnel and out to the left, work your way to the end of this short path and get the bone off the thing at the end there too. Head back into the tunnel and continue along it. Go up to the top of some 'steps' and spit rocks at a structure blocking a cave on the right. Then grab the bone off the creature in there too. Head out to the main area of the level. Go round clockwise until you reach Ooga.
Carry on round to the right and talk to Glug who'll give you a Talisman, 'Ancient Bone', and open the portal back to Autumn Plains. Carry on to the right and folllow the ribs up. Grab the gems and head all the way into the volcano place and get all the gems there too. Now head into the powerup. You can now walk on the lava, amazing huh? It's only temporary though, so you've got to act fast. Run up the platforms of lava just in front of the powerup and into a cave. Grab all the gems and stuff in here, as well as the second location for the ? vase which will show you where it has gone (the first location was out on a platform in the area before this cave). You need to go to this location to flame it again, then again until it gives you some gems. Head up the set of stairs near where the end of level portal is, and flame the rocket up here, also gather the gems. Then head down to where the rocket smashed a chest. Next, glide over to the left and talk to Lumpy.
He'll start talking again.
With all that done, you should have completed the level now. Head home to the Autumn Plains. Crystal Glacier The entrance to this level is located right in the first area of the homeworld. Melt an Icebuilder and talk to Widgie the Icebuilder. Then melt the other two and step onto the end of the bone catapault. They'll flip you across the chasm. Over here, first get rid of the large blue wizard things as if you melt the ice on the Icebuilders, they'll just freeze 'em again. Once all four Icebuilders are free, they'll make a set of platforms to help you climb a wall. Climb up and go through. Change the things that popup out of the ice and flame the ice wizards again. Work your way around here till you get to Moneybags. Pay him the 200 Gems he wants to move the bridge. Go on along it and do the usual kil and collect. Behind one of the buildings right at the edge, is another bridge similar to the one you paid Moneybags to move. Follow it along until you reach Shaman Tok.
Now for the second orb, head back to where the bridge Moneybags opened was, and jump down into the place below it. Talk to Shaman Tik.
Now head all the way to the jail and melt all the Icebuilders. They'll send a large snowball shooting down a slope to break it open. Chief Shaman Tuk will then give you the Talisman, 'Ice Crystal', and open up the portal to Autumn Plains. If you have all the gems, head through. Breeze Harbour The portal is located in the same general area as the previous two. Jump to the platform in front of you and talk to Beaky the Breezebuilder. He'll tell you about the Land Blubbers. Head back to where you were before and take out the land blubber in the bucket, then flame the fire and use the whirlwind to get up higher. Here, use the cannon to take out a floating mine, as well as an unbreakable chest and a floating mine behind the unbreakable chest. Flame the fire and swim through the water at the end of the path to get further on. Take out the Land Blubbers here and ligth the fire. Head to the left and go talk to Gobble the Breezebuilder.
OK, well shoot the unbreakable chest and then head back to where there are a couple of boats now moving across a large gap. Jump on one of them to get across. Carry on along here and light the fire when you get to it. Then step on the large target and get flipped across onto the large boat. Here, take out all the Land Blubbers and light the two fires. This will take the boat up and allow you to reach Squawk the Breezebuilder who will give you a Talisman, 'Glass Anchor'. Head back to the start of the level to grab the gems from that unbreakable chest you broke, and then head all the way through the level until you reach the cave with the powerup in. Use the spring powerup to get to a high up cave with the last of the gems in. Talk to Fisher the Breezebuilder.
This shoudl complete the level for you, so off you go, back to Autumn Plains with you. Zephyr The entrance to here is located up on a platform at the righthand side of the first part of Autumn Plains. If you haven't already, pay Moneybags to open it up. Talk to Colonel Blub. In the first area, avoid the bombs thrown at you by the little yellow birds, and flame em. When you reach the cannon, talk to Sergeant Tub. Take control of the cannon an shoot the bird. Also shoot the door and the door behind you, as well as the unbreakable chest and the balloon. Head into the room you just blew a door off and grab the gems in there. Then head to the other room and work your way through. Flame the large birds with the TNT barrels (similar types of attack were used in a certain Spyro the Dragon level). When you get to the cannon, shoot the large door and the balloon. Then head into the place you just shot at and flame the birds in here too. Grab all the gems and work your way round the to top. Shoot at the building over in front of you until it explodes. You can also shoot the bird flying around if you're a good shot, but it doesn't matter much. Shoot the unbreakable chests as well though. Head along the pathway to the place you just blew up, talk to Corporal Glug and he'll give you the Talisman, 'Ruby Bomb'. Head down off here and talk to Bo Peep.
And Bo Peep'll talk again.
In the area where you found the last two cowleks of the first challenge, make sure to use the fire powerup to smash all the chests in there and to collect all the gems. Talk to Private Romeo (located down the tunnel where you went to find the last two cowleks) to get a challenge.
You go straight onto the second part.
This should complete the level. Head back to Autumn Plains. Scorch The portal to here is located up the top of the ladder. Talk to Greta. Then go glide across and flame the button to open the doors. Grab all the gems and then head through the door you just opened. Head to the left of the door and up the stairs to Hunter.
Once again, go back to the area before Hunter and flame the button to open a door. Go through. And again, flame a third button in here. This time, go down the path next to the door though. Follow it round and up the whirlwind. Up here flame one of the exploding vases and watch them all explode. Gather the gems then head back round and go through the door you just opened. Wander round here till you reach Greta. She'll give you the Talisman, 'Emerald Scarab' and open up the portal back to Autumn Plains. Head up to the middle of the area and talk to Handel.
And once done, the level should be completed (as long as you blew up the unbreakable chest during that last challenge that is, if not, use the powerup again and charge along to it). Head home. Fracture Hills Ugh. This level is located down the steps near to the Scorch entrance. Talk to Lila the Faun. She'll talk about the problems of the level. Turn around and flame the first Satyr. There are six of these to flame in order to reach the end of the level. Carry on along to the right and free the next Satyr. Watch out for the bushes and trees though, as they'll try to kill you. Basically just carry on along here, freeing the Satyrs until you've got all six of them free. Once they are all free, head into the temple to collect the Talisman 'Bronze Flute'. In order to get the powerup working, you'll need to kill a couple of those large stone creatures. To do so, charge into them and knock them into the lava (only works with the ones near lava). Once you've killed 14 things, you can use the supercharge. Near the supercharge though you'll meet Hunter. Talk to him.
Once you've done that, go to the supercharge and charge down it.
Take the same path as in the challenge, but as you get to the long path, veer off to the left and attempt to charge into a small doorway, inside is an unbreakable chest which you need to hit. Collect all the remaining gems in the level, you should be able to get them all. The only reason to come back here will be to get that last remaining orb off Hunter when you have learned Headbash. Magma Cone Located in the long corridor past Fracture Hills. Jump down and talk to Loonie the Faun who'll tell you about a party that's been cancelled. Anyway, move along and up the ladder. When you meet the Earthshapers knock them into the big red crosses on the ground and a faun will take care of it. Work your way around this large area and then go up the volcano. Glide around to the side to land inside the volcano. Go talk to Hunter.
Then he'll challenge you again.
Then after beating Hunter twice, go back up to the top of the volcano and pay Moneybags 200 Gems to activate the lift. Use the lift to go down into the area with a large volcano in. In here, work your way around the volcano and up using the ladders provided. When you get to the part with rocks rolling down on both ladders, go all the way to the top, avoiding the rocks as you go. When you reach the top you'll be given the Talisman of the level, 'Volcano Idol' and the end of level portal will open. Go down to near the start of this area and use the whirlwind to get up to a platform with Chedda the Faun on.
Make sure to fire the rocks at the balloons too and then when you have all the gems, head on home to Autumn Plains. Shady Oasis The entrance to this level is located along a bridge opened by Moneybags for a small price. Talk to Shorty the Hippo and then flame or charge the berry bush. He'll eat the berry that drops and then proceed to break down the door. Go through and follow him (there's no rush though). Jump up onto the platform nearby and jump across to flame the high up berry tree. Again, follow Shorty through and then head back to the start of the blue room. Jump up onto the platform and work your way along to the tree. Flame it and Shorty will once again smash down a door. Follow him some more all the way through to a place where there is a green rock. Pick up that rock and go through to where Shorty is standing below a tree. Fire at the tree with the rock to get the berry. Now for the last time he'll smash a door down. Go talk to him and he'll give you the Talisman, 'Mystic Lamp'. Go talk to Bruno.
Just explore the rest of the level and gather as many gems as you can find. You'll need another move before you can fully complete this level, so when you can no longer find any gems, head back to Autumn Plains with the final Talisman. Metro Speedway The first of this world's two speedways. Metro Speedway is located in the first area of the world, go up a whirlwind that Elora starts for you if you have enough orbs. Firstflame the pigeons on the switches, then as you go round getting the last three, also flame the bungee jumpers. Once both sets are completed, head along the road through the arches. After the first three arches, take out the SLOW sign people. Once they're all done, go through the rest of the arches. Complete. Or not. Retry the level and head into the waterfall in the first part of the place, just above where a pigeon is sitting. Talk to the Mayor.
Once complete, select Quit when it asks if you want to Retry. Icy Speedway Located near the end of the world, on a platform out from the castle. If you haven't done so, pay Moneybags to open it up. First take care of the hang-gliders, then switch down to the sleds on the ground. Once done, fly through the arches all the way till you get them all. Next, take out the skaters and serpents as you go past them. Once all got, complete. When you retry, head down to the blue igloo and charge into it. Talk to Hunter inside.
Gulp's Overlook Time for the fight with Gulp. Jump down the hole to get into the level. Wait for the pterodactyls to start dropping things, and use whatever it is they drop to attack Gulp with. Knock barrels into him, fire little rockets at him and flame bombs at him. Continue doing this and running away from his attacks and shots until you win. Also try not to let him eat any of the things that are dropped as he'll use them against you. Well, that's all for Autumn Plains for now, you'll have to return later to complete Fracture Hills and Shady Oasis, but for now it's Winter Tundra you're in. This bit's for those returning from Winter Tundra with your new-found ability. Fracture Hills - Part 2 You'll need to escort the Alchemist again as you need Hunter out of his stone boots to do his challenge.
Now that Fracture Hills is complete head back to Autumn Plains. Shady Oasis - Part 2 Return to this level and go through all the way to the end. Jump down off the place with the end of level portal and headbash the headbash chest there. Then go talk to Grundy the Hippo over by the powerup.
With this complete, so is the whole of Autumn Plains. Head on back to Winter Tundra through a portal. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||