Part 1
This part of the walkthrough will guide you through the level for the first
time. You will need to return here later on though, so when you do that, refer
to the as yet not written guide that will appear at the bottom of this page.
From the start of the level continue on until you meet up with
Sparx who will then join you. He will also tell you about his flashing ability,
which is all but useless for the most part. Anyway, just past him is Bianca.
Talk to her. She'll yabber on about hard to reach platforms, but you really
don't need to pay attention, just come back later on in the game when you can
jump higher.
Grab the big ol' Green Gem that is just sitting there and
talk to Hunter. He'll inform you of how to open Portals. Simply have the
required amount of gems on you and you can open it up. Directly to the right of
Hunter is the first Portal, it's a Square Symbol one called Castle Cruisin'. I
recommend you repeat this level for a total of three completions straight away
so as not to waste time in the future.
 | Castle Cruisin' - 10
Gems |
| Attempt 1 |
A simple driving level which
requires you to shoot things that are in your way and to jump over gaps. This
level is really quite easy and should pose no threats for at least the first
time through. You are told the controls for the mini-game at the start so pay
attention there.
Prize: 10 Gems
Trading Card: Bunny |
| Attempt 2 |
Second time through you will
notice that there has been an increase in Riptocs as well as the addition of
the occasional mine on the floor. Either jump over a mine or shoot is just
like the Riptocs. There are also more spikes to watch out for too. As well as
that, there are also brand new Riptocs that can fly. Watch out for these
between jumps.
Prize: 20 Gems |
| Attempt 3 |
The third and final trip through
the mini-game and it throws everything it has at you. The flying Riptocs can
no longer be jumped over as they attempt to get in your way and all the mines
and spikes and other Riptocs have increased in numbers.
Prize: 30 Gems
Trading Card: Dragonfly |
|
When you first complete a level, the corresponding symbol on
the end of level portal will light up. The second time you complete it the
portal will go red, then on the third it will go white. Each time you complete
a mini-game the level of difficulty will go up to a maximum of three.
After completion of the mini-game for the third time, move
along the level jumping over several gaps and avoiding both floor spikes and
rocks being thrown by a Riptoc. You will then meet that nice fellow Moneybags.
Here again to rip you off. Instead of actually buying anything off Moneybags
himself, he has a small shop set up in a tent nearby. Go into the tent. Refer
below for the contents:
| Shop |
| Trading Cards available and
prices: |
 | Yellow Gem
10 Gems |  | Green Gem
10 Gems |
 | Purple Gem
10 Gems |  | Blue Gem
10 Gems |
|
After buying what you want here, move on the the right again.
Grab the butterfly from the Bunny if you need to and then maneuver past several
floor spikes to reach the Triangle Portal; 'Fall In, Roll Out'. Again refer to
the section below for this mini-game. And again complete this portal three
times to get both trading cards.
 | Fall In, Roll Out - 10 Gems |
| Attempt 1 |
Read the instructions for how to
do this mini-game. Each obstacle is removed after just one hit and you have
unlimited ammo so it is generally safer to keep shooting all the way through.
There are several big barriers which require shooting and are very easy to
get past. Also watch out as if you are stuck behind a wall and the camera
goes on past you, you automatically lose the level and have to start all over
again.
Reward: 10 Gems
Trading Card: Frog |
| Attempt 2 |
For the second time through, all
of the obstacles will only be destroyed with two hits, rather then the
previous one. This means you will need more of a reaction time and to be able
to maneuver around the walls and mines that will get in your way. It's best
to stay in the middle of the screen for the most part, giving yourself plenty
of time to see any mines or barriers as well as giving you enough time to
move the tank so you don't crash into a wall. The obstacles you have to avoid
are also now a green colour. Some of the mines have also taken up a habit of
moving from side to side as well, so watch out for that.
They have also added a few things that move from side to side as well as
shooting which obviously can hurt you. There are also several fixed turrets
which swing their cannon from side to side which doesn't actually make their
shots do anything but go straight forwards, but again these are destroyed
after two hits.
Reward: 20 Gems |
| Attempt 3 |
Again the damage required to
destroy has gone up by one. They have also changed colour again. Use the same
tactics as you have done previously and get to the end of the level without
being hit more than three times.
Reward: 30 Gems
Trading Card: Basket |
|
Once the three times completion has been done, move on again
in the main world. Just up past a floor spike is a very easy and simple almost
non-existent mini-game. However, I will again make a section for it:
 | Gate Crank |
This 'game' is very simple. You
are given 20 seconds to tap A as quickly as possible in order to crank open a
gate. You will only ever need to do this mini-game once.
Reward: 20 Gems |
|
Once complete, move on to the edge of the screen and out into
the second half of Dragon Shores. Sparx will 'helpfully' remind you that you
can go back if you want to. Anyway, talk to Hunter who is standing just in
front of you. He will tell you how to Headbash enemies and to look out for rock
throwing Riptocs. Directly after Hunter is a moving platform that goes up and
down. Jump over it and flame the Riptoc there, then jump over the small gap to
get the the Cross Portal:
 | Rumble on the Ramparts - 10 Gems |
| Attempt 1 |
A very simple game that will
require almost no skill whatsoever. Simply stay in one spot blasting one
particular part of the opponents walkway. When he tries to fix it just keep
throwing bombs until he falls to his doom.
Reward: 10 Gems
Trading Card: Hamster
|
| Attempt 2 |
I can't really see a difference in
difficulty. Maybe he moves a bit faster, but just use the same tactics as
before.
Reward: 20 Gems |
| Attempt 3 |
Again, no real difficulty raising
so just use the same tactics as before to beat him.
Reward: 30 Gems
Trading Card: Black Sheep |
|
Once completed, jump down the gap in front of you and flame
the Riptoc wandering about in a Crash Bandicoot mask. Continue right along the
level and you'll see what is the end of level portal which you should soon be
opening. For now it's closed and needs the Circle and Star mini-games to be
completed. Continue on again past some wall spikes and a rock throwing Riptoc
to a second moving platform. Here, jump up to the ledge above it and enter the
Star Portal:
 | Altitude Adjustment - 10 Gems |
| Attempt 1 |
Very similar to the Fall In, Roll
Out mini-game, except you're not in a tank and you're going upwards rather
than to the right, but essentially it is exactly the same. Use the same
tactics as you used then. The only obstacles here are the occasional mine,
barriers and balloon Riptocs who don't move. Seeing as it's the first level
of difficulty all things will die in one shot. Be careful of the walls again
as some parts can be awful to get past.
Reward: 10 Gems
Trading Card: Bird |
| Attempt 2 |
Things now require two shots to
die here. There are several more things to get in your way including moving
mines and Copter Riptocs who are large and the rotors spin wildly.
Reward: 20 Gems |
| Attempt 3 |
Again three hits to kill this
time. The amount of things has gone up again but use the same tactics as in
all previous versions and you should do fine.
Reward: 30 Gems
Trading Card: Crystallized Dragon 1 |
|
Straight away after beating the mini-game for the third time,
jump down off the platform to the right, and grab the large purple gem there
which is worth the same as five red gems. Next continue along the level to the
right. When jumping over the water gap, watch out for the Moat Monster. And as
you land Blink the Mole will suddenly popup out of the ground. Speak to him and
he'll talk about an even crazier orange monster that he's spotted in the
jungle. Continue on over the next water gap and into Moneybags Shop again. This
time it's a game though.
| Spin the Wheel - 10 Gems |
| How to win |
| Simply select an intensity value
for pulling the lever by pressing A, and the wheel will spin and stop
'randomly' on a colour. Depending on what colour that is you will win the
corresponding prize on the left. There is a posibility to get the same card
twice in this game and you won't be compensated for it either. You'll just
have one version of the card and you'll lose the ten gems you paid to play. |
| Available cards: |
 | TNT Crate
(Blue Crash Bandicoot) |  |
Wood Crate
(Blue Crash Bandicoot) |
 | Bouncy Crate
(Blue Crash Bandicoot) |  |
Nitro Crate
(Blue Crash Bandicoot) |
|
After winning as many cards and gems as you want leave the
shop and move on with the game. Jump over the Moat Monster and then onto the
moving platform to go up. At the top jump to the right and enter the last
mini-game portal of this world, the Circle Portal:
 | Castle Chaos - 10 Gems |
| Attempt 1 |
A very simple game which involves
you stopping the ball from falling off the bottom of the screen whilst also
attempting to make it hit the moving Riptocs above. The way to do so is just
to focus on stopping it from falling off the board and almost to ignore the
Riptocs. To beat this mini-game you will need to clear the screen of Riptocs
three times. The first time they will be just plain green Riptocs that are
killed the moment you hit them and nothing else happens. The second screen
has several green Riptocs and one blue one which when killed will drop an
extra ball for you to use, as long as you keep at least one of the balls on
the screen you can still continue.
On the final screen there are several more blue Riptocs, but just keep the
same tactics as before.
Reward: 10 Gems
Trading Card: Butterfly |
| Attempt 2 |
Exactly the same second time
round, except that the ball will now travel at a slightly quicker pace and so
will the Riptocs above you.
Reward: 20 Gems |
| Attempt 3 |
Again identical to the previous
two difficulty levels except that everything moves slightly faster again.
Reward: 30 Gems
Trading Card: Vase |
|
Now that all the mini-game portals have been completed, the
end of level boss awaits. Jump back onto the moving platform and then jump
across to the left and onto a platform there with a set of floor spikes. Move
along the platforms up here, grabbing the green gems as you go, then jump
across onto the platform with the Cross Portal on. Jump over the moving
platform, wander past the rock throwing Riptoc, jump over some gaps, mind some
floor spikes and flame a Riptoc and you should reach the end of level Portal,
now open for business. Press B and enter the boss level.
 | Crash Bandicoot |
The end of Dragon Shores boss is
none other than Crash Bandicoot himself. Use the exact same tactics for the
other mini-game that was exactly the same as this, Rumble on the Ramparts.
Crash is very easy to beat and should be gone quite quickly. If you fail to
get him to fall off after a few of his fixes, then just bomb two next to each
other and then as he fixes one and stands on the other, bomb it.
Reward: 20 Gems
Trading Card: Bianca |
|
With that battle out of the way, it's time to move on to the
Arctic Cliffs section to start up there.
The following is for when you return to the Dragon Castles
later on in the game.
Part 6
Welcome back to Dragon Castles where you can now reach and kill everything.
Jump up onto the Stone throwing Riptoc's platform to kill it, and grab the two
green gems there. Move along to where Bianca is standing. Then jump to the
right and up, and land on a small green platform with a purple gem on. Use the
moving platform to get up higher and to the right and left are high up ledges,
both with gems on. Grab these gems and continue along the green platforms below
until you reach the end.
Then as you get to it, kill the next stone throwing Riptoc
and grab the gem above its head. Jump up to another platform above the Shop,
and then back down. Then once you see it, jump up to another platform that is
above where the exit leads to. Wander up here and you'll meet Blinky who'll
mention something about bonus Portals costing gems. Anyway, go to the right and
grab the yellow gem, then upwards and grab the two yellows right at the top.
This should give you the Trading Card 'Castle Talisman'.
Next go back slightly to where the Portal Rush was.
 | Portal Rush - 20 Gems |
While it is not necessary to do
this level at all, you might as well give it a go. It's just a simple run
from where you start to the portal. Just watch out for the hundreds of floor
and wall spikes.
Reward: 40 Gems |
|
Nothing more in this section of the level so head on along to
the second half. From the entrace, head to the right and upwards as far as
possible, and head right until you get to a Gem Rush Portal.
 | Gem Rush - 20 Gems |
Collect all the gems in this easy
to complete Gem Rush.
Reward: 40 Gems |
|
After beating that level, move along to the right and onto
several high up platforms with green gems on, then head back to the Gem Rush
Portal location when you get to the end. Jump up and to the right and land on a
kind of stairway. Continue along here and then at the end of the platform, jump
down and to the right so as to land on another platform, go up the moving
platform in here to get to a purple gem.
Jump back down to normal level again, and continue along the
level all the way to the Star Portal. Here, jump up and to the left, following
platforms across grabbing all the gems on them all the way to a large purple
gem, then here, jump down and back round to collect the all large gem Trading
Card, 'Spit'. Now head all the way back to the end of level Portal to get to
Arctic Cliffs. However you may notice on the way that a new level will pop up.
This is Dragon Drop.
 | Dragon Drop |
While it does seem to want you to
grab all the gems, it seems all you have to do is get to the end to get the
reward. Use your flapping ability well here.
Reward: 25 Gems |
|
Continue a bit further left and exit the level to
Arctic Cliffs. |