300 Gems - 6 Fireflies After the opening dialogue, you can finally get going with the game and saving the Dragon Realms for the second time in Spyro's life. Walk along the path right next to you and as you approach a couple of flammable caskets, Sparx will inform you about how to open them up. Very useful information if you're new to the game, but not so if you've played any other game in the series. Carry on past here once you've got those gems and talk to Bianca at the end of this short path.
The portal near to Bianca is to Shamrock Isle, but as you can see if you walk up to it, you can't yet access it as it requires 3 fireflies in order for it to work again. Just like the fairies in Season of Ice. Anyway, head round to the left now and go around the level following the edge as you go, collecting gems too though. Just a bit along here you should see what looks like a small sundial without the dial, this will be used later and is similar to those things that you had to find in each level of Season of Ice. And just past the sundial is the Hunter.
Carry on round the level clockwise and soon you should see a firefly running around by itself.
Right next to you now, up onto the platform steps and up to talk to Hunter.
After getting that firefly, go up to the bit behind Hunter and grab the strange shaped blue gem. The return of the 25. It has been redesigned so that it stands out a lot more and has been given a new colour as it used to be pink, which probably would have made it confusing on a GBA with the 5 value gems being purple. I say probably as I really don't know. Now, the rest of the level is pretty much gems, so look at the map (hold L and press SELECT) and go around where you haven't yet been to collect all the gems. The only other thing in the level at the moment is located down in the section of the level in the southeast corner. Talk to Bianca there.
Use the powerup on the lighter blue water just to the right of the powerup. Over here you should find the last remaining gems of the level, unfortunately you won't be able to finish off the firefly collection for this level just yet though, so it's onto the first actual level of the game. Country Farms 300 Gems - 7 Fireflies The portal is located on the platform of which you finish up the Hunter's jumping challenge. Unfortunatley they didn't seem to take the hint and have once again used the agonsingly slow inbetween levels flying thing which shows all the gems you've collected, great, but they should have made it a bit faster as it can be tedious sometimes, although nowhere near as annoying as the loading times in Enter the Dragonfly, which just took forever for no reason. Go down to the right and talk to Henrietta (a cow I think), she wants you to go find her sister Daisy. Kill the Rhynoc and continue along to the northeast, where you should find a sheep and...
A bit more traipsing around and go up the top of a side path where you'll find the first of eight haystacks, however you can't do anything to it just yet... There's another side path with a second haystack on, so collect the gems and be on your way past. All the way to the edge of the level, then go north up on a platform of steps. Right at the top is a locked chest for you to get later, now back down and continue the path of mainstream. Just a little down the path is yet another sidepath to another haystack, carry on past (grab the gem there though) glide over to the left and land on a platform with a blue 25 Gem and a life-in-a-bottle, then glide back. Slightly further along down here you should come across a few Rhynocs and surprise surprise;
A short way past this firefly Sparx will yatter on about the fairy here and how it'll save your progress within a level. Intresting if you didn't play any of the PlayStation Spyro games, but basic knowledge if you did. And behind that very fairy is the pathway to the key. Grab the key and head back through the level to the point where the locked chest was, you remember it, right? And back. A teeny bit further along from the path to the key you'll find yourself with the third firefly of the level.
Once more, continue along the linear level until you see a short dialogue with Daisy who asks you to take care of the Rhynoc keeping her there against her will. A simple freeze like the rest should do the trick, it's not a special wizard I don't think.
And almost as if there was nothing there, a certain magical rabbit will appear and give you the ability to use your fire breath again. To switch between fire and ice, press Select. Now that you have your flame breath, you can go back through the level and flame all of the haystacks you couldn't get before. Off you go then. And that's all the backtracking you'll need to do for this level. Go all the way back through to where that portal opened up and go down to the right. At the bottom of the slope is a life-in-a-bottle and the seventh haystack to flame. Along to the right again and you'll reach the final area of this level.
And to the northwest of this area is the eighth and final haystack.
Now, you see that blue challenge portal in the middle of this area? Well go into it then.
The last of the gems are found in here, so collect them up and head on out with a full 100% completion of this level. All the way out back to Sunny Plains by the way. Sunny Plains 0 Gems - 1 Firefly That one last firefly is all you need in this level, and now you've got the fire breath you can get it.
And that, finally, is the first level fully completed to 100%. Now on to the the next one. Shamrock Isle 300 Gems - 7 Fireflies Ah, a Irish-themed level. The portal to get into this level is found o'er near the start of the homeworld, just after the Dragon Elder. Almost right in front of you, is the first of the Leprechauns, Brian. He wants you to try and save their dancing horseshoe. Once you've finished with the chatting, go over to the right and use your ice breath on the fountain there. You guessed it, it's the first of eight. Down and to the left now where an irish Rhynoc is awainting you, flame/freeze him and then notice the thing near him.
Follow the main path around now, take out the next Rhynoc and then watch out as the rolling Rhynoc tries to attack. A quick flame should get rid of him. And a freeze to that second fountain eh? Into the next little area where there's yet another Rhynoc and a third fountain to freeze. Around here the game will give you a couple of hints, one telling you that you can't get through some rocks, and the second about a jump. Ignore the first and jump where the games tells you to. Clear the small island and jump off it to the south-west, watch out for another 8-Ball Rhynoc though as it tends to roll around where you land. Once this islands clear as well, off directly south now. A helpful hint about looking around will appear, walk over to the fairy to get your progress in the level saved. Clear the island as per usual, then jump to the east where there is another island (the hint when you landed refers to this place). Nothing special on the first island, jump north-east to get to a second one. Here is the fourth fountain to freeze, clear and jump north-east again. Talk to Darby who'll let you know about some magic fire pixies that are burning up a pasture. Quickly clear this island and go into the portal here.
Talk to Darby yet again and he'll inform you that those fire pixies are back, with a friend. Through the portal you go...
Once that's all done, go to the left-corner of this island and jump down to an island with a single gem on. Then onto the main path. Go all the way back to the fairy and this time jump to the left. Fountain number five is on this little place. Get over to the far left of the island and jump north.
And in the corner above Kelvin is the sixth fountain. Sparx will again give you a hint of where to go. Follow that hint. Then go to the left to freeze number seven. Watch out for a couple of 8-Ball Rhynocs to the right now. Grab all the gems you can and keep a watch out for those Rhynocs, they like to squish. Go up to the top of these purple ramps.
Just a bit further along up here and you should find the last of the fountains.
Go to the right now and around the top edge, take out the Rhynoc and then walk into the dancing horseshoe that's just wandering around up here. Glide down to the right and go talk to Brian.
That's all the fireflies in the level, but it's not all the gems. Unfortunately you'll have to come back at a later date in order to gather those last few. Head out the portal here and back to Sunny Plains. Temple of Dune 300 Gems - 7 Fireflies Coming soon... Tiki Tropics 400 Gems - 7 Fireflies Coming soon... Minty Mines 300 Gems - 1 Firefly Coming soon... Canyon Hop 300 Gems - 1 Firefly Coming soon... Apline Adobe 300 Gems - 1 Firefly Coming soon... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||