Clan Concepts

 

 

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I'm not an expert but I'm designing this site to be all inclusive for many new people to find their start in RP.  By this i mean i'll be giving an idea of what I think about these clans and how to play them according to me.  If you are a veteren player and disagree with me please talk to me as I'm open to learning more about WOD and would love any help available.  My fellow op will also help me out with this too.  As usual tie goes to op but I'm not going to be anal about this, these are just stereotypes anyway.

The Cammerilla

Brujah

Clan Brujah is largely composed of rebels, both with and without a cause. Individualistic, outspoken and turbulent, Brujah hold social change near to their undead hearts and the clan’s ranks contain some of the most violent of the Camarilla Kindred. Most other kindred see the Brujah as punks and miscreants, but the truth of the matter is that genuine passion lies behind their polemics.Brujah Kindred adopt pet passions and causes, which they support with volume and vitriol. Some Brujah follow charismatic members of their clan, while other prefers stances of blatant, defiant individualism. The clan claims a history rich with warrior-poets, and it had adapted this concept into the modern night; many Brujah are glad to have an opportunity to speak their minds, and then indulge in a bit of destruction afterward to illustrate their points.The Rabble’s espousal of change unites them, albeit tenuously, in their nightly crusades. Given a common enemy, Brujah with vastly differing ideals will join side by side to oppose their foe. After that foe is defeated, however, all bets are off and it’s back to business as usual. A common Brujah theme involved the foundation of a Kindred”Utopia” or the re creation of a mythical one from nights past, though each Brujah vampire has a different idea of what Utopia is.Brujah rely on chaotic behavior and upheaval to get their ideas across. The Rabble are allowed a certain leeway that others clans do not have. Brujah are almost expected to be incoherent and bellicose: this stereotype works to the advantage of many eloquent well spoken members of the clan, who have no need to resort to violence when making their arguments. Respected for their martially and readiness, the Brujah are the physical strength of the Camarilla. Of late, however, many Rabble neonates see their rolls in the Camarilla as an institution unto itself, and more than a little unrest circulates among the clan. Other Kindred believe that the Brujah would be the first to leave the Camarilla. The Brujah believe it too.

Malkavian

Even other Damned fears the Malkavian’s. The cursed blood of their clan has polluted their minds, with the result that every last Malkavian across the world in incurable insane. What’s worse, a Malkavian’s madness can take nearly any more, from overpowering homicidal tendencies to near-catatonia. In many cases, there’s no way to tell a Malkavian apart from the “sane” members of other clans. Those few whose psychoses are immediately obvious are among the most terrifying vampires to stalk the streets.For as long as even the eldest Cainites can remember, the Malkavian have always stirred Kindred society with their passage. Although the clan has instigated no great wars nor toppled mortal governments (at least to the best of their follow vampires’ knowledge), the very presence of a Malkavian works a subtle change on a city. Chaos nips at the Lunatic’s heels, and those who associate with even the most well-meaning Malkavian often find their lives or unlives altered by the Cainites madness.Recently, the Malkavian’s executed their grandest “prank” of all. None can say whether it was worked in a great Malkavian Parliament held somewhere in an isolated Europeans village, or on a bleak and forgotten moor somewhere far from the cities. A few stories speak of a epidemic of contagious dementia exploding among those of Malkasv’s blood. Whatever the cause, Malkavian’s across the world have begun displaying a new, dangerous edge to their madness, accompanied by the bizarre events in Kindred cities around the world. A longstanding Malkavian conceit holds the Jyhad to be a joke instigated by the founder of the clan: some kindred wonder if, in fact, Malkavian’s have played the joke on them all along.None can say what exactly makes the Lunatics so dangerous. Certainly, their madness often frees them from fear of pain or Final Death. More than a few demonstrate horrifying murderous urges or a complete lack of emotion, including compassion, But most convincingly, the Malkavian’s are free from the confines of rationality and may do whatever they like – and this freedom is coupled with and uncanny insight, a strange wisdom that cannot be perceived by the sane. The Malkavian’s possess a dark intellect that is often – and increasingly – set to frightening purposes.

Nosferatu

Caine’s childer are called “The Damned,” and no vampires embody this more fully than the wretches of Clan Nosferatu. While other vampires still look human and may travel in mortal society, Nosferatu are twisted and deformed by the curse of vampirism. Other kindred speak shudderingly of Caine placing a mark upon the entire clan for the monstrous deeds of its Antediluvian founder. As such, Nosferatu find themselves loathed and ostracized by the other Children of Caine, who consider them disgusting and interact with them only when they much.Following the Embrace, Nosferatu childer suffer an agonizing transformation as, over the subsequent weeks, they warp from humans into hideous monsters. The horror of the physical devolution often produced an accompanying psychological trauma. Unable to walk among the kine, Nosferatu must dwell in subterranean sewers and catacombs forever after. Nosferatu often choose physically or emotionally twisted mortals for the Embrace, seeing in the curse of vampirism a possible means of redemption for the mortals. Amazingly, there seems to be some merit to this belief. Many Nosferatu are surprisingly levelheaded and practical, avoiding the obsessions, fits and rages of their fairer brethren. Not that this makes the Sewer Rats particularly pleasant to be around; indeed, some Nosferatu come to delight in the shock and horror their grotesque appearances inspire in others.Nosferatu are survivors par excellence. Few creatures, mortal or vampire know a city’s back alleys and dark corners like the Nosferatu do. Additionally, Nosferatu have mastered the crafts of sneaking and eavesdropping; they make a point of keeping up with current gossip and affairs, not merely for pleasure, But for survival. Information brokers without peer, they can command high prices for their knowledge. Using their Obfuscate Discipline, Nosferatu make a point of listening to others’ conversations from hiding, or sitting in a “secret” meeting. If a kindred wishes to learn about the doing and denizens of the city, he/she would do well to consult the Nosferatu.Finally, millennia of shared deformity and abuse have fostered strong bonds among the monsters. Nosferatu forego the squabbling and feuds ubiquitous to the other clans, preferring to work in unison. They treat each other with meticulous politeness and freely share information among themselves. To mess with one Nosferatu is to mess with them all – and that can get mess indeed.

Toreador

The Toreadors are called many things –“degenerates,” “artists,” “poseurs” and “hedonists” being but a few. But any such lumpen categorization does the clan a disservice. Depending on the individual and her mood, Toreador are alternately elegant and flamboyant, brilliant and ludicrous, visionary and dissipated. Perhaps the only truism that can be applied to the clan is its members’ aesthetic zeal. Whatever a Toreador does. She down with passion. Whatever a Toreador is, she is with passion.To the Toreador, eternal life is to be savored. Many Toreadors were artists, musicians or poets in life; many more have spent frustrating centuries producing laughable attempts at art, music or poetry. Toreadors tout themselves as cultivators of all that is best about humanity. Occasionally, a particularly gifted or inspired creator is embraced into the clan, to preserve her talent for eternity. In this manner, Clan Toreador has inducted some of humanity’s greatest artists, poets and musicians into its ranks; of course, if no thing can be said about the Toreador, it is that no two of them agree on precisely what “gifted” of “inspired” means.Of all clans, Toreador are the vampires most connected to the mortal world. While other vampires view the kine as pawns or simple sustenance, Toreador glide gracefully and effortlessly through the society of the Canaille, sampling the delights of each age as a gourmand savors rare delicacies. Toreadors are the Kindred most likely to fall in love with mortals, and they surround themselves with the best, most elegant and most luxurious things – and people – that the world has to offer. It is, thus, acutely tragic with a Toreador succumbs to ennui and discards aesthetic pursuits in favor of pointless hedonism. Such Kindred become decadent sybarites, concerned only with indulging personal whims and vices.Toreadors are committed to the Camarilla and Share the Ventrue’s love of High society, though not for them the tedium of actually running things – that’s what functionaries are for, after all. Toreadors know that their place is to captivate and inspire – through their witty speech, graceful deeds and simple, scintillating existence.

Tremere

Weather dreaded, mistrusted, feared or reviled, the insular vampires of Clan Tremere are anything but ignored those who have heard of the clan’s doing are typically suspicious of the Tremere, and with good reason – for the Warlocks are aptly named. Through their own artifice, they have mastered a form of vampiric sorcery, complete with rituals and spells that is as potent – if not more so – than any other power of the Blood. Paired with the clan’s rigid hierarchy and the smoldering ambition so common among Warlocks, this power is an unsettling thing indeed to those who know what the Tremere are capable of doing.According to some Kindred records, the Tremere came into being as a clan very recently, at least by an immortal’s standards, Legend has it that, during Europe’s Dark Ages a cabal of human wizards enacted a great ritual over the slumbering body of an Antediluvian and thereby wrested for themselves the gift of vampirism. War followed soon thereafter – the fledgling clan found it self besieged by enraged Kindred on every side. But the Tremere are nothing if not survivors. Their human magicks lost, they nonetheless managed to alter their rituals and warding to utilize the power of their vitae. These magical skills, now practiced as the Discipline of Thaumaturgy, have ensure the Tremere’s place among the kindred ever since.The Warlocks gladly play the games of diplomacy and intrigue with their newfound brethren. However, their dealing s are always tinged with a touch of paranoia, for the Tremere know that the elders of no fewer than three clans bear them a terrible grudge that has yet to be repaid. Therefore, the Tremere work to cultivate what allied they can, even as they strive to heighten their, magical mastery. No less is required for their survival. As a result, the childer of Clan Tremere are among the most driven and learned of all Cainites; few cross these undead sorcerers and escape unscarred.The Tremere are vampires of the Old World, but have traveled across the continents to establish footholds elsewhere. The clan’s seat of power lies in Vienna, where the Tremere elders convene in council and discuss the clan’s future direction. But many large cities across the globe house Tremere “chantries” – well-defended houses that are equal parts university, monastery and stronghold. There the Warlocks gather to exchange information and stuffy their vampiric witchcraft, safe from the attentions of their rivals.

Ventrue

The kindred of Clan Ventrue have a reputation for being honorable, genteel and of impeccable taste. From time out of mind, Ventrue have been the clan of leadership, enforcing the ancient traditions and seeking to shape the destiny of the Kindred. In nights of old, Ventrue were chosen from nobles, Merchant princes or other wielders of power. In modern times the clan recruits from wealthy “old money” families, ruthless corporate climbers, and politicians. Whatever their origin, Ventrue vampires preserve stability and maintain order for the Camarilla. Other Kindred often mistake this for arrogance or avarice, but to the Ventrue, their shepherd’s role is more burden than honor.Ventrue support the Masquerade wholeheartedly. Feeling that under its auspices the best existence for all vampires may be obtained. To the Ventrue main, other clans are brash and impetuous. Too concerned with their short term comfort, other vampires gladly give up an eternity tomorrow for a bit of vitae tonight. Without the Ventrue, there would be no Masquerade; without the Masquerade, there would be no vampires. Thus, the Ventrue have the weight of Atlas upon their shoulders.Ventrue see themselves as nobles in the classical sense of the word, fighting to uphold the station of those below them. They are kinds, knights and barons of the modern night. Although the struggle has moved from battlefields to boardrooms and from jousting lists to voting distracts, Clan Ventrue continues to duel. Young Ventrue rally and lead the troops with their cellular phones and limousines, while the clan elders watch the horizons for threats that loom like storm clouds.Other vampires often cast aspersions on the Ventrue, vilifying them as sanctimonious, pompous or even tyrannical – and yet it is the Blue Bloods row home those other vampires turn when something goes wrong. Ventrue cultivate, influence and – when they can – control the kinde’s media, police, politics, health and medicine, organized crime, industry, finance, transportation and even the Church, When another vampire required aid, the Ventrue can often provide it – for a price. Naturally Ventrue gravitate to the upper crust of kine society, where their sophistication served them in good stead.

The Sabbat

Lassombra

The Lasombra clan has fallen from grace – and its members enjoy it. Simultaneously graceful and predatory, the Lasombra guide – and, when necessary, whip – the Sabbat into an implacable force. Turning their back upon the humans they once were, Lasombra give themselves wholly over to the dark majesty of the Embrace. Murder, frenzy, predation: Why dear these things, many Lasombra ask, if one is meant to be a vampire? In contrast to the Tzimisce, though, Lasombra generally seek not to reject all things mortal, but to shape them for their own pleasure.The Lasombra have been involved with the Church since its inception, and some Kindred whisper that the clan was instrumental in the spread of the Christian faith. In modern nights, however, Lasombra have turned their backs on the divine institution. There are exceptions, of course, but for the most part, Clan Lasombra bears only contempt for the notion of salvation. In fact, the Lasombra brought many of the Church’s rites and rituals into the Sabbat sect, twisting them into mockeries of Christian doctrine. The Lasombra ordained many of the sect’s auctoritas and ignoblis ritae, so that the vampires of the Sabbat might never forget who and what they are.Lasombra are best known for their Discipline of Obtenebration, a means by which they call forth tangible “living” darkness, manipulating it at their whim. Clan doctrine holds that this “darkness” is in fact the stuff of the vampiric soul, which has been simultaneously strengthened and corrupted by the Embrace. Through the Curse of Caine, some Lasombra believe, God has cast them out, and this it is their duty to builds a new order on Earth via the Sabbat. More scientific Lasombra scoff at this superstition, but even they tend to believe that, as vampires, they represent a new and more advanced breed of sentience, one unconcerned with petty human notions of ethics. Let the milksops of Clan Venture burn in the solar fires of martyrdom; the Lasombra are happy with what they are.Naturally, this villainous outlook is not universal among the clan, but newly Embraced Sabbat Lasombra take great flee in the wanton destruction and vulgar depravity that such a philosophy allows. In striking contrast, some elder Lasombra still maintain their ties to the church, though even they seem to consider themselves “tools of the devil”. The typical Lasombra possesses a gift for manipulation, as well as keen leadership skills. Lasombra are the most common leaders of the Sabbat packs, as their motivational and Machiavellian natures make them ideal for orchestrating the movements of the sect. Unfortunately, pride goes hand in hand with the dark nobility, and very few Lasombra acknowledge other vampires as equals, let alone superior.

Tzimisce

If clan Lasombra is the heart of Sabbat, Clan Tzimisce is the soul. Even other vampires grow uneasy around these eerie Kindred, and the clan’s nickname of “Fiends” was given to it in nights past by horrified Kindred of other lines. The Tzimisce’s signature Discipline of Vicissitude is the subject of particular dreads; tales speak of crippling disfigurements inflicted on a whim, of ghastly “experiments” and tortures refined beyond human – or vampiric – comprehension or endurance. This fearsome reputation often seems unwarranted at first. Many Tzimisce are reserved and perspicacious beings, a far cry from howling war packs that compose much of the Sabbat. Most Tzimisce appear to be rational creatures, formidably intelligent, possessed of an inquisitive and scientific bent and unstintingly gracious to guests.Kindred who treat with the Tzimisce, though, realize that the Fiends’ human traits are the merest veneer over something else. For millennia the Fiends have explored and refined their understanding of the vampiric condition, bending their bodies and thoughts into new and alien patterns. Should it prove necessary, enlightening or simply enjoyable, Tzimisce do no hesitate to bend victims in similar fashions. While younger Fiends might be described as merciless or sadistic, elders of the line simply fail to comprehend mercy or suffering – or perhaps they do comprehend, but no longer consider the emotions relevant.In nights past, the Tzimisce was among the most powerful clans in the world, dominating much of the region now known as Easter Europe. Potent sorcerers, the Fiends dominated the region’s mortals as well, in the process inspiring many of the horror stories about vampires. Clan after clan conspired to uproot the Tzimisce, but it was the sorcerous Tremere who finally succeeded. Indeed, as some tell the tale, the Tremere used captured Tzimisce vitae in their experiments to become immortal. For this, the Tzimisce hate the Tremere unrelentingly, and Tremere who fall into the Sabbat’s clutched typically suffer a hideous end at the talons of the Fiends.During the Great Anarch Revolt, the Tzimisce clan turned on itself, as younger members of the clan discovered mystic means of breaking the blood bonds ensnaring them in the service of their elders. In the ensuing struggle, the younger Fiends destroyed many of their elders and demolished what was left of their power bases. Certain Sabbat whisper that the clan managed to find and destroy its own Antediluvian progenitor, though the Fiends will neither confirm nor deny this tale.

Antitribu

Antitribu is the word used for a vampire of a clan that affilates itself with the sect opposite of the rest of the clan.  Minor in number both sects have them and some anti's just go indipendent.  While you can make one of these, remember that they have to be 10th gen or higher for our channel in most cases.   These are talked about and worked on in a one on one basis.

The Indipendents

Assamites

From the desert wastes of the East come the Assamite, and they bring with them a miasma of terror. The Assamites are known throughout vampire society as a clan of murderous assassins, working for whoever can pay their price. The price they charge for their work is the vitae of other Kindred; for Assamites, diablerie is the greatest sacrament. Assamites tend to avoid the affairs of the Camarilla and the Sabbat, working for either or both sides in pursuit of their goals. They do circulate among sect-held cities; other Kindred fine them useful for slaying rivals, enforcing blood hunts, scourging undesirable childer, and infiltrating rivals’ power bases. However, Assamites rarely form true alliances with other Kindred, for they consider other Children of Caine to be of inferior stock. Unlike the other clans, the Assamites do not claim to have a founder of the ThirdGeneration. Rather, they believe their founder to be a member of the Second Generation, making all other Cainites flaws copied of themselves. In nights prior to the formation of the Camarilla and the Sabbat, the Assamites practiced diablerie widely, always looking to being themselves closer to “The One,” as they referred to their mythical founder. As the Anarch Revolt ensued, and the Sabbat and Camarilla rose from the ashes, many powerful elders grew uneasy as the cannibal assassins stalking their ranks. Calling upon the Tremere to curse the Assamites’ blood, the Camarilla placed a yoke on the clan that rendered its members unable to consume the vitae of other Kindred. Unable to face the unified front the Camarilla represented, the Assamites submitted to this indignity. Those few who did not accept the curse went intohiding and joined the Sabbat. Those who deal regularly with Assamites have sensed great upheaval among the clan. The greatest sign of this is the clan’s resent circumvention of the Tremere blood curse. Freed fro, the mystic shackled preventing it from engaging is diablerie; the clan has begun a campaign of murder and cannibalism once again. Assamites now kill other Kindred without provocation – indeed, without sanctioned contracts. The clan as a whole has assumed a more aggressive disposition. Whereas once the Assamites would take no further contracts on victim who bested their assassins, the clan may now pursue that victim, and often does with unparalleled fervor. Similarly, Assamites no longer honor the age-old custom of tithing to their sires. In these nights ofimpending Gehenna there is no place for Lazy Assamites who rest on their laurels. Precisely what the Assamites want, though, is unknown. Certainly, Assamites have flexed their muscle in both the physical and the political arena, and hidden agents of the clan have come out of cover in citied where the ruling vampires have become lazy and fatuous. Their hold in the cities of India and the Middle East is much stronger than other Kindred has previously guess. Whereas other Kindred once viewed the Assamites as honorable, Useful functionaries, they not hold the clan in dread.

Gangrel

Of all Vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, preferring the comfort of the wilderness. How they avoid the wrath of the werewolves in unknown, perhaps it has something to do with the fact that the Gangrel are themselves shape shifters. When a mortal speaks of a vampire changing into a wolf or bat, he/she is probably speaking of a Gangrel.Like the Brujah, Gangrel are fierce warriors unlike the Brujah, Gangrel ferocity does not stem from anarchic rage, but from animalistic instinct. They are among the most predatory Kindred, and love to lose themselves in the thrill of the hunt. Gangrel have a keen understanding of the Beast in their souls, and prefer t o spend their nights in communion with the animals whom they so emulate. Indeed, Gangrel are so attuned to their Beasts that after losing themselves to frenzy, animalistic features often appear on their bodies.The clan itself has little contact with,, or regard for, the rest of the Kindred. This might be due to a desire to avoid the snares of the Jyhad, but is more likely the product of simple disinterest. Certainly, Gangrel are popularly viewed as quiet, taciturn and reclusive. Although there is no more truth to this than there is to any other stereotype, the clan as a whole displays little of the ostentation found among line such as the Toreador or Ventrue.Gangrel are closely tied to the Rom, or Gypsies, adopting much of that culture’s speech patterns and mannerism. Rumors speculate that the Rom are in fact descended from the Antediluvian who founded the Gangrel line. As such, say the rumors, any Kindred who harm or Embraces a Gypsy will suffer the wraith of the Ancient. Obviously, the vampires of Clan Ravnos ignore this fabled prohibition and Gangrel and Ravnos harbor an ages-old hatred for each other.

Gangrel are semi in the cammerilla, while the clan left as a whole just before 3rd edition, many maintain their cammerilla status.

Giovanni

The Giovanni are respectful, genteel and well-mannered. Affluent beyond imagination Clan Giovanni traces it roots back to before the Renaissance, to a family of merchant princes. The clan still maintains its original home in Venice, in a thousand-year-old loggia just outside the heart of the city. No other clan makes such a spectacle of humility and propriety as done the Giovanni. And no other clan hides its blasphemous secrets as well. According to take whispered in Camarilla salons and Sabbat esbats, the Giovanni’s money spoiled the family, and the Venetians turned to nigrimancy out of perverseboredom. Surprisingly enough, the family demonstrated a great aptitude for trafficking with the dead, and their newfound abilities caught the eye of a forgotten Antediluvian. The vampire embraced the head of the family, Augustus Giovanni, and brought him into the world of the Damned. This particular Antediluvian, the legends say, had a profound interest in death, and the Embrace of Giovanni and his family was intended to further the vampire’s knowledge of what lay beyond the wall of mortality. The Ancient’s plan worked better, albeit, differently, than he’d intended. Augustus, a cutthroat and mercenary merchant, saw the opportunity to seize his doddering sire’s power and did so,hunting and killing all the Antediluvian’s descendants as well. After drinking the Ancient’s blood, Augustus became a member of the Third Generation and founded his own clan, The Giovanni. Other vampires reacted in horror, and, for a century, the “Devil Kindred” Giovanni were rooted out and destroyed wherever they went. Finally, the Giovanni sat down with the newly formed Camarilla and formed a mutual truce. This truce guaranteed the Giovanni would not participate in the Jyhad and would leave other vampires to their affairs. The Giovanni agreed, thus averting the genocide they surely would have otherwise met. Taking advantage of other vampires’ lack of involvement with them, the Giovanniquietly continued to amass wealth and power, practicing their Discipline of Necromancy all the while. Few believe the clan is engaging in either practice for altruistic purposes, and recent global movements by the Giovanni have many Kindred worried. With all that money and all those harvested souls, something is on the horizon; it is an ill wind that blows out of Venice. Members of the Giovanni clan are also members of the Giovanni family, and those not Embraced often serve their Kindred relations as ghouls. This familial tie – members of the clan are related by blood twice – ensures complete loyalty on the part of the Giovanni. While concentrated primarily in Europe, the Giovanni have recently been expanding into the world market, and the clan seems to be more prolific in recent nights.

Ravnos

If ever a clan was renowned for a wickedly black sense of humor, the Ravnos would be that clan. These Cainites are deceivers of the first order, weaving illusion and lies into elaborate schemes to part the foolish from whatever it is the Ravnos might fancy – be it wealth, blood or even their victims’ freedom. Like Mephistopheles or Old Scratch. The Ravnos ply their devil’s deals with whomever they choose, be it human or Kindred, and woe to those who wind up unable to pay the hidden costs. Although many Ravnos see themselves as great tricksters, the generally benevolent tricks of Coyote and Raven aren’t so much their style. Instead, they draw on a tradition of illusion and deceit inherited from the rakshasas and ghuls of the Middle and Far East. A Ravnos is a highly dangerous being with whom to sup or bargain. And these devils have been making their wagers andbargains for a long time indeed. The Ravnos are nomadic to the core and care little for permanent havens or positions in a city’s established power structure. Even those who have chosen a given city for their home tend to establish and abandon havens as the mood strikes them, taking whatever lairs they like, doing as they please, and moving on when bored. This habit infuriates princes across the world; who resent the Ravnos’ disregard for the Tradition of Hospitality. Few punish violators, though, for fear drawing the malice of the clan as a whole. Although the clan has long-standing ties with the Gypsies, few Ravnos enjoy the hospitality of their mortal kin. Perhaps the Gypsies know these vampires’ true natures too well and are loath to offer friendship to the undying. Perhaps the Ravnos themselves alienate their mortal families through their dangerous tricks.Whatever the reason, a Ravnos typically has no allied he can rely on regularly. His charm may win him a few temporary companions, and clan loyalty may draw fellow Ravnos to his side in times of dire need, but the vampire’s path ultimately lies alone. Naturally, the princes of many cities are leery of allowing such tricksters free rein in their domains. The Ravnos’ eccentric code of honor is strong, but rarely coincides with another Kindred’s definition of the term. A Ravnos may break her word at will, unless she’s spit in her palm and shaken on the deal. She’ll defend her “good name” for all it’s worth – depending on what she considers slander. And she’ll usually come to the defense of a clan mate, and vice versa; the Ravnos may take advantage of one another, but they consider it their privilege. Outsiders aren’t allowed the same. Perhaps the most worrisome things abothe Ravnos is that as a clan, they managed to survive for centuries in Asia, where most Kindred are quickly hunted down and devoured by the ruthless Cathayans. No other Cainites know exactly how they managed this – but now a possible reason is merging. Rumors filter back to Europe and the Americas of elders’ things awakening, of ancient vampires shrugging off the earth of millennia and throwing the Cainite courts into disorder. These elder Ravnos – if rumors speak correctly – have demonstrated terrifying mystical powers, including a talent for illusion so powerful they can affect the physical world. Time can only tell what part of reemergence of these “demon kings” will play in the Jyhad.

Settites

The followers of Set, more commonly referred to as “Setites,” are mistrusted perhaps more than any other clan. Their tied with the archetypal Serpent of myth are well-known, and bolstered by their disturbing powers. They are custodians of knowledge that, according to their claims, predated even the First City. When they enter a city, the Cainite power structure almost inevitably erodes. But most unnerving of all, they share a dark and powerful faith as a clan – a faith that the blood of gods pulse in their cold veins. Of course, the clan’s very name is proof of such faith. According to most Setites, their clan founder was none other than the dark god of Egypt, a hunter without equal in the desert night. Other tales state that Set was an Antediluvian – at least – who enshrined himself as a god among the Egyptians. In either case, Set’s rule went unquestioned until he wchallenged by a being name Osiris – whom some call a vampire, and others something else. Their war lasted for centuries, but ultimately Set was cast out of Egypt, into the darkness Although great Set vanished from the world, his childer work to ensure that he world will be in suitable state for his return. To achieve their goals, Setites master several potent tools. To their thinking, the weapons of addiction, seduction and decay are the oldest and finest of means to an end. Setites use drugs, sex, money, power – even vitae and supernatural lore – to draw other into their coils. To date, the Followers’ methods have proved terribly effective. Kindred and Kin alike succumb to the Setites’ charms, gladly doing whatever their new masters bid in return for the Serpents’ reptilian patronage. Indeed, in some cities, entire subcultures and economic strata are under one ormore Setites’ sway. The Followers of Set cryptically refer to themselves as the “eldest among clans,” whatever that phrase may mean to them. Cainite historians dismiss this as groundless braggadocio, citing Set’s rise as well past the time for the First City. However, those who listen carefully to the Setites’ whispering are somewhat less flippant, as the Snack Clan seems to have access to hoary lore that, some worry, might fate back to the first and longest nights of all. A few Serpents have been hinted that Set was thrown into the darkness before Caine himself received his own curse - a theory that most Kindred dismiss, but one with frightening implications nonetheless. Whatever theclan’s origins, it is a fact that its influence is widespread indeed. Although they are rare in “traditional” vampiric haunting grounds such as Europe, the Flowers of Set prowl many other areas of the world. They have a Potence presence in Africa, particularly in Cairo and the sub-Saharan area of the continent. They nest in India, just on the edge of the Cathayan hunting grounds, pursuing the wisdom of destroyer gods and gathering cults to themselves. They sleep under Middle Eastern sands and rules the Caribbean night. And they go unafraid into the worst urban hellholes in America. Their web stretched from continent to continent, and the other clans have yet to realize jut how much of the world the Setites have in the clutches